

Currently, you will have to build the plugin from the source code available on the github repository.įastest way to get the plug-in working inside Unreal: Install on macOS Note Houdini18.5 does not ship with Version2 Binaries for MacOS for now.

You can learn more about each component in its section. The HoudiniAssetComponent exposes the Digital Asset's Parameters and Inputs and makes the cooked Outputs as new Components. You can learn how to export an HDA, import it into Unreal Engine, and update the asset in the Assets section. This is through custom Unreal Assets which create Actors with custom Components: HoudiniAssetComponent. The Houdini Engine plug-in allows you to import data generated by a Houdini Digital Asset (.hda) directly into Unreal.
